... is proving to be immersive and laden thickly with emotion. The games interface feels very gimmicky, but I suspect the very mundane, basic nature of most interactions with the game world is what causes it to be so immersive in the first place. When even taking out an orange juice to drink takes 3 actions, and when you realise that all your actions are taken in the context of a limited amount of time, then suddenly you consider the consequences of every action even more thoroughly.
We're still very much in the introduction, I'm looking forward to seeing what the game proper will bring.
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